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About

Get to know me.

Jordan Whitbread

3D Hardsurface Artist and Game Designer


Contact: 8325174076

I'm an MArt Game Design graduate from Sheffield Hallam University with a Masters in Art First Class Honours degree. I'm looking for work in the 3D industry that can utilise the skills I've learnt in 3Ds Max and other programs listed below and in my portfolio work.




Skillsets



3DS Max

After 2 years of using Maya at college, I transitioned over to using 3DS Max when I began University. 4 years later I believe I have learnt many techniques to be effiecient and effective when modelling and there is still so much more to learn. Whilst also being able to still use Maya for animation purposes.

ZBrush

ZBrush was also introduced to me in the 4 years of University. I generally use it as a program to touch up modelling done in 3DS Max, such as adding localised damage or smoothing the whole asset. I believe I'm not overly expereienced but I know enough to be able to use it.

Substance Painter/Designer

I've been using Substance Painter for the past 3 years and it's my primary texturing program as it allows me to texture the asset in real-time with a 3D view. Designer is helpful to make tileable textures and I have experienece doing so but I much prefer Substance Painter.

Photoshop

Photoshop has been a vital tool for image editing for the past 6 years+. I primarily use it for texture editing or graphic design to create beauty sheets or simple 2D graphics for games.

Unreal 4 Engine

Unreal Engine has been my primary game engine and my favourite for the past 6 years. I've gained experience with material techinques and Blueprint which transferred easily from using kismet in UE3.

Marmoset

Marmoset has been a brilliant tool to present my work for the past 3 years. It's allowed me to understand lighting, positioning and animation.

3DS Max

After 2 years of using Maya at college, I transitioned over to using 3DS Max when I began University. 4 years later I believe I have learnt many techniques to be effiecient and effective when modelling and there is still so much more to learn. Whilst also being able to still use Maya for animation purposes.

ZBrush

ZBrush was also introduced to me in the 4 years of University. I generally use it as a program to touch up modelling done in 3DS Max, such as adding localised damage or smoothing the whole asset. I believe I'm not overly expereienced but I know enough to be able to use it.

Substance Painter/Designer

I've been using Substance Painter for the past 3 years and it's my primary texturing program as it allows me to texture the asset in real-time with a 3D view. Designer is helpful to make tileable textures and I have experienece doing so but I much prefer Substance Painter.

Photoshop

Photoshop has been a vital tool for image editing for the past 6 years+. I primarily use it for texture editing or graphic design to create beauty sheets or simple 2D graphics for games.

Unreal 4 Engine

Unreal Engine has been my primary game engine and my favourite for the past 6 years. I've gained experience with material techinques and Blueprint which transferred easily from using kismet in UE3.

Marmoset

Marmoset has been a brilliant tool to present my work for the past 3 years. It's allowed me to understand lighting, positioning and animation.

Portfolio

A collection of work I have obtained throughout University and my in my own time.

HK416 Assault Rifle

3D Weapon Design

M4A1 Assault Rifle

3D Weapon Creation

AKM Assault Rifle

3D Weapon Creation

M9 Beretta

3D Weapon Creation

Asset Creation

Environment Design

Additional Work

Character Animation

Animation

Visual Effects

Animation

Toyscape

UE4 - Group Project

Education

Education 2012 - 2018

  • 2012-2014

    BTEC Game Development

    Joseph Wright - Derby

    Game Development course at Derby College opened up my interests to 3D Modelling using Maya as my first 3D program.

    Grade Achieved: Triple Distinction

  • 2014-2015

    BA Game Design - First Year

    Sheffield Hallam University

    First year was a great introduction into new programs and the course. As I had used Maya throughout college, 3DS Max was introduced and I thoroughly enjoyed the program as well as other programs such as ZBrush.

    Grade Achieved: Second Class - 66.33%

  • 2015-2016

    BA Game Design - Second Year

    Sheffield Hallam University

    Second was similar to first year, I was able to learn new techniques throughout the modules. As well as that the difficulty increased and more was expected which was a nice challenge.

    Grade Achieved: Second Class - 68.17%

  • 2016-2017

    BA Game Design - Third Year

    Sheffield Hallam University

    Third year was a bit of challenge due to having my own final year project which could be anything. A lot more was expected of me but I enjoyed it and learnt many new techniques to take onto fourth year.

    Grade Achieved: Second Class - 61.41%

  • 2017-2018

    MArt Game Design - Fourth Year

    Sheffield Hallam University

    Final year was great! There were many new modules which took me out of my comfort zone and allowed me to see what I can truly create. Again, the final year project was challenging but also refreshing as I was comfortable and knew what I wanted to create.

    Grade Achieved: First Class - 70%